What would you like to see in a new fighting game?
I myself don't understand how deep some fighting engines are and what makes them so deep. I hear stuff like frame dis/advantage, wake up games, risk vs reward system etc. and only understand some of it to an extent. What I dont get is why some of this stuff is put in the game. Like I know it adds more strategy I just dont know specifically why wake up games for example are necessary in a 3d fighter to make it more balanced or so I hear. LIke why dont I see it in 2d fighters?
As for those of you who do understand what I am talking about would you care to enlighten me on some of this stuff by providing me with some examples that put into perspective what it is the developers think about when they are trying to create a fighting engine.
Now as for what you would like to see, I'm talking about something like would you like to see a game without juggles or something within the nature of the mechanics of the game and why you would like to see it implemented (like by not having juggles it would make for a far more realistic fight yet you would have to think of another way to perform combos). As well as how do you think it will affect the rest of the game in terms of balance. When you say what your looking for please explain the details behind it so everyone can understand what your talking about.
I'm not asking for what you want to see cosmetically. Stuff like sparks when fighters hit eachother, breaking walls, blood, type of weapon, etc.
Like I said since I don't really understand this stuff I'm going to propose this. How can an engine be built around the concept of having some fighters use a weapon only, use a weapon as well as kicks, punches and other striking attacks with the character's limbs that do not have a weapon, and a weaponless fighter. Since I don't think a game like this has been done before (except maybe mk 2 and 3, yet the weapons weren't maintained throughout the whole fight) do you think it could work yet still be balanced? Also what if some weapons are longer than others? Also in this scheme you have no projectiles like you do in mk. How could one balance this out?
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